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    Home»Gaming»Warframe: Mesa Complete Guide – Drops, Abilities, And Builds
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    Warframe: Mesa Complete Guide – Drops, Abilities, And Builds

    By adminMarch 9, 2023No Comments0 Views
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    Warframe Mesa Prime Featured
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    Warframe’s titular-named characters provide unique ways to conquer the Star Chart and beyond. From flame-wielding casters to durable dragons, Warframe has something for everyone. It just so happens that a large portion of players love gunslingers and big damage numbers.


    Related: Warframe: How To Best Farm Credits

    Meet Mesa, a gunslinger Warframe that reflects enemy projectiles and fires hundreds of bullets each second with her finger pistols, the Peacemakers. Crafting Mesa can be one of Warframe’s more tedious grinds, yet Mesa’s lethality and overall playstyle more than make up for this. From abilities to her best builds, here is a comprehensive guide on how to craft and play Mesa in Warframe.

    Updated March 8, 2023, by Charles Burgar: To ensure this article is as accurate as possible, we’ve updated this guide to include updated values for Mesa’s abilities, augment mods, and overall stats. We’ve also updated our builds section to reflect recent changes to Warframe’s sandbox and include Archon Shard recommendations.


    Table of Contents

    • How To Craft Mesa
      • Mesa Blueprint
      • Mesa Neuroptics
      • Mesa Chassis
      • Mesa Systems
    • How To Craft Mesa Prime
      • Mesa Prime Blueprint
      • Mesa Prime Neuroptics
      • Mesa Prime Chassis
      • Mesa Prime Systems
    • Mesa Abilities
      • Stats
      • Passive
      • Ballistic Battery
      • Shooting Gallery
      • Shatter Shield
      • Peacemaker
    • Mesa Augments
      • Ballistic Bullseye
      • Muzzle Flash
      • Staggering Shield
      • Mesa’s Waltz
    • Mesa Builds
      • Starter Build (0 Forma, No Subsume)
      • Endgame Build (6 Forma, Pillage Subsume)

    How To Craft Mesa

    Mesa’s components drop from the Mutalist Alad V Assassination mission on Eris. You’ll need to complete the “Patient Zero” quest to access this node, unlocked by completing the Eris Junction orbiting Pluto. A Mutalist Alad V Assassinate Key is also required to access this node. Completing the “Patient Zero” quest will give you a reusable blueprint for making this key.

    Crafting the key itself will require one Mutalist Alad V Lab Coordinate. This resource is part of the Infested IInvasion reward pool. Wait for an Invasion to appear that has a Mutalist Alad V Lab Coordinate, then complete three runs. When the Invasion ends, you’ll get the coordinate. One coordinate is needed per key, and one key is needed per Assassination attempt. Only one person in your squad needs a key to fight Mutalist Alad V, so key sharing is recommended.

    Farming Mutalist Alad V Nav Coordinates


    You may also choose to farm Deimos Defense missions (Hyf, Deimos) to obtain this resource while an Invasion isn’t active. We don’t recommend this unless absolutely necessary, as the coordinate itself has a 4.57% drop chance from Rotation C (every 20 waves). Mutalist Alad V Nav Coordinates are also tradable with other players.

    Mesa Blueprint

    Drop Source

    In-Game Market (35,000 Credits)

    Crafting Costs

    • 25,000 Credits
    • 1 Mesa Neuroptics
    • 1 Mesa Chassis
    • 1 Mesa Systems
    • 1 Orokin Cell

    Crafting Time

    72 Hours

    Mesa Neuroptics

    Drop Source

    Mutalist Alad V Assassination (38.72% drop chance)

    Crafting Costs

    • 15,000 Credits
    • 1,500 Alloy Plate
    • 2 Neural Sensors
    • 350 Polymer Bundle
    • 500 Plastids

    Crafting Time

    12 Hours

    Mesa Chassis

    Drop Source

    Mutalist Alad V Assassination (38.72% drop chance)

    Crafting Costs

    • 15,000 Credits
    • 1 Morphics
    • 50 Oxium
    • 300 Plastids
    • 1,000 Nano Spores

    Crafting Time

    12 Hours

    Mesa Systems

    Drop Source

    Mutalist Alad V Assassination (22.56% drop chance)

    Crafting Costs

    • 15,000 Credits
    • 1 Argon Crystal
    • 1,600 Nano Spores
    • 300 Polymer Bundle
    • 500 Circuits

    Crafting Time

    12 Hours

    Return to Quick Links

    How To Craft Mesa Prime

    Warframe Mesa Prime Skin

    Mesa Prime’s Relics may be purchased from Varzia at Maroo’s Bazaar. Her parts may also be obtained by trading with other players.

    Mesa Prime Blueprint

    Drop Source

    • Lith C6 (Uncommon)
    • Lith D1 (Uncommon)
    • Lith N9 (Uncommon)
    • Lith P7 (Uncommon)
    • Meso P3 (Uncommon)
    • Meso R2 (Uncommon)
    • Neo Z2 (Uncommon)
    • Neo Z3 (Uncommon)

    Crafting Costs

    • 25,000 Credits
    • 1 Mesa Prime Neuroptics
    • 1 Mesa Prime Chassis
    • 1 Mesa Prime Systems
    • 5 Orokin Cells

    Crafting Time

    72 Hours

    Mesa Prime Neuroptics

    Drop Source

    • Lith M3 (Rare)
    • Lith M4 (Rare)
    • Lith M5 (Rare)
    • Axi M3 (Rare)
    • Axi M4 (Rare)

    Crafting Costs

    • 15,000 Credits
    • 2 Argon Crystals
    • 2 Neural Sensors
    • 350 Rubedo
    • 1,250 Ferrite

    Crafting Time

    12 Hours

    Mesa Prime Chassis

    Drop Source

    • Lith R1 (Common)
    • Lith S10 (Common)
    • Meso C4 (Common)
    • Meso L2 (Common)
    • Neo A3 (Common)
    • Neo C1 (Common)
    • Neo R4 (Common)
    • Axi H4 (Common)
    • Axi M1 (Common)

    Crafting Costs

    • 15,000 Credits
    • 2 Nitain Extract
    • 3 Gallium
    • 575 Nano Spores
    • 450 Polymer Bundle

    Crafting Time

    12 Hours

    Mesa Prime Systems

    Drop Source

    • Lith D5 (Uncommon)
    • Lith M6 (Rare)
    • Neo H3 (Uncommon)
    • Neo M2 (Rare)
    • Neo M3 (Rare)

    Crafting Costs

    • 15,000 Credits
    • 5 Morphics
    • 3 Control Modules
    • 275 Circuits
    • 625 Salvage

    Crafting Time

    12 Hours

    Return to Quick Links

    Related: Warframe: A Complete Guide To The Hek

    Mesa Abilities

    Warframe Mesa Prime Featured

    Stats

    Mesa

    Mesa Prime

    • Armor: 100
    • Energy: 100
    • Health: 125
    • Shields: 75
    • Sprint Speed: 1.1
    • Armor: 125
    • Energy: 125
    • Health: 135
    • Shields: 75
    • Sprint Speed: 1.1

    Passive

    Warframe Mesa Passive

    Passive: Shoot dual-wielded sidearms 15% faster and reload single-handed sidearms 25% more rapidly. Gain 50 Bonus Health when not using Melee Weapons.

    Mesa is a gunslinger at heart, and this is reflected quite well through her passive. One-handed sidearms gain a 25% reload speed bonus with Mesa, and dual-wielding pistols will increase your fire rate by 15%. These bonuses stack additively with similar bonuses provided through abilities or weapon mods. Additionally, Mesa gains +50 HP when her melee slot is empty. This bonus HP is not affected by HP-scaling mods like Vitality.

    Ballistic Battery

    Warframe Mesa Ballistic Battery

    Ballistic Battery: When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot.

    Ballistic Battery Stats

    Drain

    25 Energy

    Damage

    100%

    Buffer Limit

    5,000 Damage

    Applicable Mods

    Duration

    Range

    Efficiency

    Strength

    N/A

    N/A

    Affects cast Energy cost

    Affects damage and buffer limit

    Activating Ballistic Battery will cause your gun to glow. Any damage dealt through your primary, secondary, or Peacemaker ultimate will accumulate a damage buff on the top-right of your screen. Activating Ballistic Battery again will infuse your next gunshot with a high-powered round that deals your accumulated damage. Ballistic Battery cannot add more than its buffer limit to your next gunshot.

    Building for Strength is recommended if you want to make this ability work, as it affects your buffer limit and the ramp-up of the skill itself. If you have Helminth unlocked, we highly recommend you replace this ability with something else.

    Shooting Gallery

    Warframe Mesa Shooting Gallery

    Shooting Gallery: Gives an ally Extra Damage while jamming the guns of nearby enemies. This power shifts between team members.

    Shooting Gallery Stats

    Drain

    50 Energy

    Damage Bonus

    25%

    Duration

    30 Seconds

    Radius

    16 Meters

    Applicable Mods

    Duration

    Range

    Efficiency

    Strength

    Affects ability duration

    Affects ability radius

    Affects cast Energy cost

    Affects damage bonus

    Shooting Gallery projects an energy lasso around Mesa and one of your squad members. Anyone affected by the buff deals 25% more damage—additive with base damage mods like Serration—and periodically causes enemies within Shooting Gallery’s radius to become stunned. Enemies with guns will have their weapons jammed, and melee units will become disoriented. The lasso stuns up to three targets with each pulse.

    Only one ally may benefit from Shooting Gallery at a time. The ability rotates between your other three squadmates, its duration determined by your remaining timer divided by the number of squadmates yet to receive it. For example, if your Shooting Gallery lasts for 60 seconds and you have a full team, each ally gets it for 20 seconds. If you only have one ally, they’ll have it for 100% of its duration. Two allies have 50% uptime, while three allies have 33% uptime.

    Shatter Shield

    Warframe Mesa Shatter Shield

    Shatter Shield: Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage.

    Shatter Shield Stats

    Drain

    75 Energy

    Damage Reduction

    80%

    Duration

    25 Seconds

    Radius

    11 Meters

    Applicable Mods

    Duration

    Range

    Efficiency

    Strength

    Affects ability duration

    Affects reflect radius

    Affects cast Energy cost

    Affects damage reduction

    Shatter Shield covers Mesa in a thin energy shield, absorbing most hitscan damage that comes her way. While Shatter Shield is active, Mesa takes 80% less damage by default, although this value can scale up to 95% with Ability Strength. Enemy projectiles also reflect back to their origin point on contact with the shield, provided the target is close enough to Mesa. This works with hitscan bullets and even Bombard rockets.

    Shatter Shield does not work against melee units, DoTs, or ground degens. Only weapons are affected by Shatter Shield. Modding for Strength is highly recommended to get the most DR from this ability. Range can also be a consideration if you want to stun targets with Shatter Shield, especially if you’re using this ability’s augment mod.

    Peacemaker

    Warframe Mesa Peacemaker

    Peacemaker: With intense focus, Meas draws her Regulator pistols, shooting down her foes in rapid succession.

    Peacemaker Stats

    Drain

    Cast: 25 Energy

    Drain: 15 Energy per second

    Damage Multiplier

    1.5x

    Field of View

    15°

    Applicable Mods

    Duration

    Range

    Efficiency

    Strength

    Affects Energy drain while < 175% Efficiency

    Affects initial FOV

    Affects cast and channeling Energy costs

    Affects damage multiplier

    Mesa flicks her wrists and turns her fingers into rapid-fire pistols, dishing out an immense amount of damage with her Peacemakers. Peacemaker is a weapon exclusive to Mesa that can be modded for separately in the Arsenal. Your Peacemakers can have their damage increased with Ability Strength, acting similarly to base damage mods like Hornet Strike. All other stats may be altered with secondary mods on your Peacemaker. This ultimate has infinite ammo and doesn’t need to reload.

    Peacemaker features automatic lock-on that hits targets within the ability’s field of view. This is displayed with a ring on the edge of your screen. As you fire your pistols, this ring will begin to shrink. Your auto-aim ring cannot shrink smaller than 15 degrees, affected by Ability Range. You may only reset your FOV by recasting the ability. In layman’s terms, the more lead you spew out, the more accurate you’ll need to be.

    Conversely, firing Peacemaker will cause you to gain an escalating damage and fire rate buff. The damage bonus is affected by your Ability Strength and stacks additively with other base damage sources. Peacemaker can trigger Arcanes and is affected by pistol-related Arcane buffs.

    Building Peacemaker for Strength and Efficiency is highly recommended. Strength makes your pistols hit even harder, and Efficiency allows you to stay in this form for much longer. You can build for Range to increase the minimum value of your FOV ring, but you’ll need considerable investment into Ability Range to notice any difference.

    Return to Quick Links

    Related: Warframe: A Complete Guide To Incarnon Weapons

    Mesa Augments

    Warframe Mesa Deluxe Skin

    Four augment mods are available for Mesa, one for each of her abilities. All augments may be purchased from the Steel Meridian or Red Veil Syndicates for 25,000 Standing each. You’ll need to be at max rank with either Syndicate to purchase these augment mods. Alternatively, you can obtain these through in-game trading.

    Ballistic Bullseye

    Warframe Mesa Ballisitc Bullseye Augment Buffed

    Ballistic Bullseye: Ballistic Battery Augment: Applies a 100% status chance bonus to the shot based on the amount charged.

    Your next gunshot gains an additive critical chance boost that’s based on how charged Ballistic Battery is. Since this effect is additive, a fully-charged Ballistic Battery can greatly improve the damage of certain critical weapons. Ballistic Bullseye is unaffected by mods.

    Muzzle Flash

    Warframe Mesa Muzzle Flash Augment

    Muzzle Flash: Shooting Gallery Augment: After 6 kill assists by a player with Shooting Gallery, Mesa’s next shot will blind enemies within 12m for 6s.

    Muzzle Flash has an obnoxious particle effect that can cause discomfort for some players. We recommend setting your energy colors to black if you plan on using this augment.

    You and any allies affected by Shooting Gallery will accumulate a buff as you land kills and assists. Kill six enemies, and your next shot will blind targets within 12 meters for the next six seconds. The blind occurs from your position, not where the projectile lands. You can extend the radius and duration of this augment with Range and Duration mods, respectively. Ability Strength and Efficiency do not affect the number of kills needed to proc this augment.

    Staggering Shield

    Warframe Mesa Staggering Shield Augment

    Staggering Shield: Shatter Shield Augment: Reflected bullets gain 50% chance of staggering enemies.

    Reflecting bullets back at targets has a 50% chance of inflicting an Impact proc, causing them to stumble for a second. This works best against Grineer Heavy Gunners and Corpus Techs. The stagger chance of Staggering Shield can be boosted with Ability Strength, up to a guaranteed stagger at 200% Strength. To increase the effectiveness of this augment, be sure to invest in Ability Range to extend Shatter Shield’s reflection radius.

    Mesa’s Waltz

    Warframe Mesa Mesa's Waltz Augment

    Mesa’s Waltz: Peacemaker Augment: Mesa can move at 50% speed while using Peacemaker.

    Mesa’s Waltz allows Mesa to move while in her ultimate, only taking up her Exilus slot. This comes with some restrictions:

    • Your movement speed is halved.
    • You cannot sprint.
    • Sliding and parkour effects are disabled.

    With that said, you can roll in Peacemaker with this augment equipped. Rolling is hands-down the best way to reposition with this augment, especially if you have Amalgam Barrel Diffusion equipped. The only other method of increasing your speed with this Augment is by equipping Spry Sights on Peacemakers; Ability Strength does not affect this augment’s movement speed penalty.

    Mesa’s Waltz has a hidden effect that causes your FOV ring to slowly reset while not firing. This allows Mesa to fully reset her auto-aim FOV without needing to recast Peacemaker, although this does reduce your damage output.

    Return to Quick Links

    Mesa Builds

    Warframe Mesa Prime With Akjagara Prime

    Builds for Mesa are quite simple. Just about every build wants to maximize her Peacemaker ability, so you’ll want to focus on Strength, Efficiency, and Duration in that order. Ability Range is a dump stat for most Mesa builds. Regulators work best with critical-focused builds with low investment and hybrid builds with high investment.

    For Helminth, we recommend Hildryn’s Pillage, Rhino’s Roar, or Xata’s Whisper from Xaku. Bonus damage or healing can make Mesa an ever stronger gunslinger. Replace her first ability, Ballistic Battery, with whatever Helminth ability you choose.

    Archon Shards


    Warframe New War Archons

    Mesa greatly benefits from Ability Strength (Crimson) and Parkour Velocity (Amber) Shards. Ability Strength buffs the damage of Peacemakers, while Parkour Velocity is incredibly useful for buffing your roll distance while using the Mesa’s Waltz augment. If you want to move quickly with this augment, equip five Parkour Velocity Archon Shards.

    Starter Build (0 Forma, No Subsume)

    Warframe Mesa Starter Build

    Warframe Mesa Regulators 0 Forma Build

    • Forma: 0
    • Subsume: None/Preference

    This build covers the basics for Mesa, giving you max Ability Efficiency with a hefty boost to your Duration. Transient Fortitude is the only Strength mod you need, buffing Shatter Shield’s DR to 95% while giving your Peacemakers a nice damage increase. Growing Power also grants a nice Ability Strength increase, but feel free to use an aura that fits the polarity.

    Efficiency is important to making Peacemakers a reliable ability, so we’ll be using Fleeting Expertise and Streamline (both at R4) to max the Efficiency stat. Our Ability Duration is quite low at this point, so we’ll be using Narrow Minded (R7), Primed Continuity, and Augur Message to drastically increase the duration of Shatter Shield and Shooting Gallery. We use Stretch to counter Narrow Minded’s penalty, and we round off the build with Vitality to increase Mesa’s survivability.

    For Peacemakers, build your pistols for Corrosive damage and critical hits. We can’t afford to use the Primed critical mods without using some Forma, so our example will be using the non-Primed variants. Building for Corrosive is recommended since we aren’t aggressively scaling her status or fire rate. Feel free to use Viral instead, but do beware of the two dash polarities on Mesa; no Cold damage mods will fit in that socket.

    Return to Quick Links

    Endgame Build (6 Forma, Pillage Subsume)

    Warframe Mesa Endgame Build

    Warframe Mesa Regulators Endgame Build

    • Forma: 6
      • Mesa: V, D, Umbral
      • Regulators: 2V, D
    • Subsume: Pillage (Hildryn)

    This build uses a rank two Mesa’s Waltz to make room. If you don’t mind using a Forma on your Exilus slot, install a double dash polarity to use a max rank Mesa’s Waltz.

    Similar to the starter build, your goal is to get as much Strength and Efficiency as possible, speccing for Duration with our remaining slots. We’ll be using Fleeting Expertise to drastically lower Peacemaker’s Energy drain. This will be especially useful with Primed Flow’s massive Energy reserve boost, allowing you to stay in Peacemaker for lengthy periods.

    Narrow Minded (R10) and Primed Continuity give you more than enough Ability Duration to make good use of your kit. We aren’t going to mitigate the Range penalty this time since it hardly affects Peacemaker. Umbral Intensify and Transient Fortitude will give this build some much-needed Strength. Round off the build with Umbral Vitality and Rolling Guard/Adaptation (your choice) for survivability.

    The aura doesn’t matter—Growing Power gives a nice boost to your Strength—but the Exilus slot should have Mesa’s Waltz to let you move around in your ultimate. It makes lining up shots far easier. Consider using Amalgam Barrel Diffusion on your secondary to increase the roll distance of Mesa’s Waltz.

    Using Pillage As Mesa


    Warframe Echoes of War Hildryn Deluxe Skin 4K No Logo

    Replace Ballistic Battery with Hildryn’s Pillage. This gives Mesa a panic heal and a hefty armor strip all in one ability. Whenever you’re about to face Grineer or a large horde, use your Pillage ability to debuff them. Recasting it early will send the energy wave back, granting max overshields 99% of the time. Since Shatter Shield gives 95% DR to shields as well, you can afford to drop Adaptation for Rolling Guard or another mod entirely. Whenever you’re on the verge of dying, use Pillage to get max shields instantly and cleanse any active status effects.

    Arcanes are quite important on this build. Arcane Velocity is hilariously strong on Mesa, giving her a 120% fire rate buff to Peacemakers for critically hitting a target. In other words, it’s always active. The second Arcane we use is Molt Augmented for an additional 60% Ability Strength upon landing 250 kills, something that’s rather trivial for Mesa. You can also replace Molt Augmented with Arcane Avenger if you want stronger, more consistent critical hits.

    Finally, use a hybrid build for Peacemakers. We’ll be using Galvanized Shot to give Peacemakers damage scaling, Galvanized Diffusion and Lethal Torrent for an absurd boost to multishot, and the Primed critical mods will further amplify your damage. Viral and Heat work the best here. Use a 60/60 elemental mod in place of a full damage element (we recommend Frostbite). This gives you a 22% chance to land a status effect per bullet. And since you fire 180% faster with this build, you’ll be getting full use out of Viral’s status effect and Galvanized Savvy. Not even Steel Path Grineer can survive how much damage you’ll be dishing out.

    Return to Quick Links

    Next: Warframe: Excalibur Complete Guide – Drops, Abilities, And Builds

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